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As you start fleshing out your keep, you'll also g...

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As you start fleshing out your keep, you'll also gain access to two artisans

Started by jma325, 2015/07/23 10:19PM
Latest post: 2018/07/11 10:23PM, Views: 951, Posts: 112
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As you start fleshing out your keep, you'll also gain access to two ar...
#1   2015/07/23 10:19PM
jma325
When you do die you'll be shuffled back to the game's title screen and be able to start all over again as one of your three children, at your family's dilapidated keep. Their class is determined randomly: to start there's your basic Knight, a Mage that will gain a bit of mana every time they kill an enemy, or Barbarians that can take a bit more damage than the rest. They'll also receive a random spell--from throwing daggers to the ability to stop time.There's also a chance they'll be saddled with a number of traits. These can be useful: hypergonadism allows you to knock enemies back whenever you hit them, while a character with O.C.D. will gain a bit of mana every time they destroy decorative objects scattered around levels. Some traits are detrimental: nearsightedness, for example, blurs much of the onscreen action. And some are... odd--dyslexia transposes letters when you're looking at menus or reading text, and nostalgia makes the entire world sepia-toned.Any gold you collected during Cheap Neverwinter Gold your adventures can be spent on upgrades for your keep, which will improve your family's abilities and unlock new potential classes for your future offspring. That knight can become a Paladin who can block attacks with a shield, while the mage becomes an archmage, gaining access to a second spell.As you start fleshing out your keep, you'll also gain access to two artisans--a blacksmith and an enchantress--and an architect. The blacksmith will build you new equipment if you find blueprints whilst traipsing about the castle, and the enchantress will unlock new abilities when you find runes. Powerups and gear will all carry over down your family line--that doesn't make much sense, but it's hardly the first lapse in logic I'd call out here.Once inside the castle you're left to your own devices: a map in the starting room gives you a general idea of which direction to head to reach the tower, forest, and dungeon that surround the castle proper, but you're given no clue as to how large these zones are. Here's where the architect comes in: he simply locks the otherwise-randomized castle into place, maintaining whatever layout you last encountered. You won't be able to retrieve any loot you've already collected and the architect pockets 70% of any gold you've earned as a fee, but it's a good way to explore the grounds and practice against the blisteringly cruel bosses you'll encounter intermittently.There's an ending, though I certainly won't ever reach it. My runs average about 10 minutes long: a couple of epic jaunts all the way to high-level zones I've no business being in, interspersed with dying within 45 seconds of entering the castle, as I seem incapable of mastering simple jumping puzzles. But my, is it fun. All this can be yours for a mere $15 bucks on most digital distribution stores (I bought it on Steam) or directly from Cellar Door Neverwinter games' site. You'll also find a demo there, if you're itching to try it out. Free Game Friday: Get smart.


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